Rockets & Black Holes is a new game in Learniverse, next to Question Tiles, Street Hoops and the rest. It turns any of your quizzes into a race across space. Teams take turns answering, a right answer rolls the die, and their rocket flies that many cells towards the star. Because a die decides how far each rocket goes, a team that falls behind is still in the race.

Like every Learniverse game, it plays the quizzes you already have there. Open Learniverse and choose a quiz. On the Choose your game screen pick Rockets & Black Holes, set How many teams (two to eight) and press Let's Play! In the game the teams are called crews, and each crew flies one rocket.
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The yellow label above the die names the crew and the student who answers next. Press the die, or anywhere on the board, and their question fills the screen.
For a choice question, tap the answer the student gives and the game checks it. For an open-ended one, press Reveal Answer, then Mark Correct or Mark Incorrect.
After a right answer the die rolls by itself, and the rocket flies as many cells as it shows. The bars under the die light up to the number rolled.
A wrong answer means no roll, and the turn passes to the next crew. The same happens when the answer timer runs out, if you set one.
Where a rocket stops matters. If it stops exactly on a booster, it is thrown ahead to the ring of the same colour. Flying over a booster does nothing.
A black hole works the other way. It swallows the rocket and drops it on its own ring, further back down the road.
Every booster and every black hole has its own colour, so the class can see where each one leads before anyone stops on it. Now and then, between turns, one of them slides to another place on the road and takes its ring with it.
Power-ups fall onto the road like shooting stars. The cell one lands on turns light and shows a lightning bolt. A crew picks it up by stopping exactly on that cell, and only then does it turn over and show which power-up it is.
Flying over one does nothing, and a power-up nobody reaches disappears after a few turns. A crew can hold up to three, and they wait under the die during its turn. Point at one and the game says what it does.
A power-up is played before the question, so the crew has to decide how sure it is. Tap one and it shows as In play. A right answer makes it work, and a wrong answer loses it.
There are eight of them:
With two crews, the first rocket on the star wins and the match is over.
With three crews or more, the game asks you what to do when the first rocket arrives: Finish & hand out rewards, or Keep playing. If you keep playing, the crews still on the road race for the places that are left.
The game asks the same thing when the quiz runs out of questions before anyone reaches the star. Keep playing puts the same questions back in. If you finish there, the crew furthest along the road wins.
The rewards are Learnify points for the first three places. You set them before the game, under Rewards & timer.
While a chest is open, every point you give a student also puts a gem in it. Students save their gems for prizes you make yourself, like picking the class game or sitting with a friend. Open one from Activities on the class screen.
Read the post → UPDATE · SEP 28Write one note for several students at once, or give a note a due date and points. On the day it waits at the top of Notes until you press Done or Missed.
Read the post →Free for one class of up to 30 students. Four minutes to set up, and your register is the only thing you bring.